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Story: Updated Totally Overpowered (changed mission start).Story: Updated Crashed Birds (formerly Human Remains) with new story elements, directions and tasks.Story: Updated Tales of the Past (new tasks/locations/dialogues).Added Posters now available at the GIN Store (Available at each GIN console in trading stations and alike).

Added new turret color and projectile variants for NPC factions diversification.Changed: Legacy laser turrets changed to proper green variant (TurretAlien).Added ‚FactionTerritory‘ (list of strings) to playfield.yaml and space_dynamic.yaml to allow specifying a list of faction territories a POI can spawn in.Updated playfield example files with info about new parameter ‚FactionTerritory‘.Changed: reconfigured naming of internal folders of npc faction homeworlds and related playfields.Added: Interest planets: Arid/Desert are MAIN interest worlds (large settlements/presence) Temperate/TemperatePlateau/TemperateSwamp/Barren nare SECONDARY interest worlds (lower presence).More tbd thx to a LOT of builders + spanj!) Added: Brotherhood of Farr faction, POIs and vessels (initial integration.Survival Tool Resources mode can harvest plants and trees for fiber and wood logs (before this function was tied to Defense mode).Survival Tool now automatically picks up mined ores to the player inventory.Survival Tent (and all beds) can now be used for sleeping at any time of the day.Removed player ability to sleep in the Escape Pod.Items can be set to be dropped around the Escape Pod in the playfield_static.yaml (FixedPlayerStart section).Escape Pod can be set to land automatically in the playfield_static.yaml (FixedPlayerStart section) Uses new particle and impact effects as well.Global Changes on game start and related settings Added (skippable) tutorial mission (Robinson Protocol I + II) auto-activating on game start, helping new players to learn basic survival and building mechanics.Items and devices removed from Escape Pod and Player inventory Survival Tool and Flashlight are dropped around the Escape Pod.Escape Pod now lands automatically (You can still look around).Report bugs and issues for the public release right over here:įixed bugs for the Experimental branch can be found here:įixed Experimental version bugs can be found there:įor discussing the new and updated features, please head over to the Experimental Feedback forum: Without further ado, please carefully read through the changelog below. Schauen Sie sich die Version 1.5 Dev Blogs hier an: Willkommen zum öffentlichen Release der Version 1.5! Wie wir in der Ankündigung und in den Blog-Posts ausführlich beschrieben haben, ist dies eine code-lastige Version, die aber viele nette Ergänzungen für Erbauer, Erforscher, Missionsläufer und darüber hinaus zu bieten hat.
